Hi, we're Akribian

Children – The Next Generation of Mathemagicians

At Akribian, we’re passionate about helping children improve their maths skills. We turn maths studies into digital adventures by merging imaginative game design with CBT based learning methods.

Our vision: More Fun, Better Learning

You see, we know that early maths mastery significantly impacts any student’s future school performance.

So, when we improve early maths skills in a fun and adaptive way, we can truly make a difference.

Our Focus

We stand with one leg firmly in the fictional game world and the other leg in the scientific research realm. This combination makes us unique and permeates everything we do.

We are precise but playful. We are structured, but creative. And while we may come across as nerdy, we’re cool. Really, really cool.

Meet the team

When Martin applied for the postgraduate education program in psychology at Uppsala University, it was with the ambition to develop better learning methods for children using his knowledge of CBT. In his doctoral dissertation he could scientifically prove the effects of his digital maths prototype which is now being refined to the app Count on me.

Martin lives with his wife Karin, their three children and dog Ebbot (named after the Swedish singer) in a charming old house in Lund.

martin@akribian.com

As a child, Henrik wanted to grow up to be an adventurer. And he kind of did. With a background as a programmer and designer, he has been working with games in multiple industries.

Equally caring as stubborn, he brings a design-driven approach to everything he does – even his family’s brand colours. He loves all things small and large, such as climbing mountain tops or watching insects with his macro lens.

henrik@akribian.com

Serial entrepreneur Per has a proven record of building successful businesses. He started his very first company when he was studying for a Master’s degree of Science in electronic engineering at Lund University. Later he started the leading Nordic e-commerce supplier Avensia (which IPO’d in 2000).

Per lives with his wife Anna and seven goldfish in the centre of Lund. He likes to play Trivial Pursuit both as a board game and as a digital game, and he was was once a master at playing Donkey Kong.

per@akribian.com

Cameron has a BS in psychology and an MS in educational psychology and he is totally in love with the science of behavior analysis. Prior to joining Akribian, he worked as a board certified behavior analyst (BCBA), as a 6th grade teacher and also as the training manager at a company in USA. Cameron moved from Nevada to Sweden in 2020 to join the team at Akribian.

In his free time Cameron is currently learning Swedish and regularly shows off his newly acquired language skills during our fika breaks. And yes, Cameron makes the best American pancakes in the world.

cameron@akribian.com

Letters and writing were Hanna’s obsession even as a child. She started writing as soon as she could hold a pen and has been working internationally as a professional creative writer for 10+ years. In her early twenties, she got on the Cannes Young Lions shortlist. Hanna loves her job at Akribian – writing the dialogue in the game and imagining a storyline that makes sense. (As much sense as things can make in a fantasy world where everything is possible.)

When Hanna is not writing stories you might find her in the stable with the horses, walking her dog, doing yoga or daydreaming.

hanna@akribian.com

Thomas is an experienced Game Programmer who joined Akribian in August 2020. He was born in Tennessee and grew up with video games, playing all kinds of different genres which made him the pro he is today, an excellent gameplay programmer and Unity developer.

In his spare time Thomas watches a decent amount of anime and plays a ton of video games. He is an avid music listener and loves all kinds of music – but especially electro swing and heavy metal.

thomas@akribian.com