2D Artist

Open position:

2D Artist

Would you like to illustrate our mathemagical adventure game for 7-9 year old children?

12 month full-time position in Lund, Sweden, with possibility for continuation.

Someone neatly stated that there is nothing more powerful in the world than a good story. A good story can travel across the world, bring smiles to faces of people you’ve never met, captivate minds and spark imagination that can last a lifetime. It brings people together and it becomes larger than life itself. So, why is math teaching in school not story-driven? We don’t have the answer, but we for sure want to change that.

We are developing a story-driven learning game called Count on me! where the child takes the role of a hero – a young mathemagician – who is sent on an important mission to restore order in the realm of Numberia. We are looking for a 2D artist to join our team.

Do you know the feeling of being utterly overwhelmed by all the breathtaking art you see when visiting a science-fiction bookstore and just looking around? Isn’t it fascinating how art can make a story come alive, and how subtle animations can express so much personality and attitude? And you make it interactive, well, like a game, and suddenly you are part of it yourself. If we could spend the rest of the day talking about this without your ears falling off, you might be just the person that we are eagerly looking for.

We are a small indie studio located in the heart of Lund, surrounded by cobblestone streets, coffee shops and a smell of fresh bagels in the morning. As a tight 10 person team, we work closely and share perspectives from our different backgrounds and cultures, bringing game design, tech, design and learning psychology to the table.

The role – 2D artist

We are looking for someone join our team to design characters and environments for Count on me. You will be working closely with fellow narrative designers and game developers in creating a visually stunning adventure.

Our product development is iterative and we rely heavily on rapid prototyping for testing new designs and evaluating the user experience. We work closely with partner schools to get real user feedback from our target groups that consist of 7-9-year-old children and their respective parents and teachers.

Responsibilities

  • Design atmospheric environments that convey a story
  • Create level and quest content, all the way from concepts and prototypes to final assets
  • Drawing character concepts and work closely with our 3D team in bringing them alive
  • Observing and learning from our user testers and exploring new ways to engage them in the story and learning

Requirements

  • A curious mind and a love for children
  • Experience from working with 2D game art
  • Experience from working with game engines (preferably Unity) is highly appreciated
  • Experience with the isometric perspective is a plus
 
The position is planned to start as soon as possible.

Application

Submit your application to Henrik Rosvall by email and we’ll get in touch asap! Apart from your CV and work experience, we’d like to ask you to:

  • Present yourself and who you are as a person
  • Tell us about any recent encounter with game that gave you a new perspective on the field of game art
 
In case you have any questions, please don’t hesitate to contact us.