Fun, adaptive and educational!

Math practice

in a game adventure

Educational & fun

A research-based learning method that combines maths practice with a fun and exciting game adventure for children between 6 and 9. Your child progresses through the adventure by doing math exercises adapted to its level of knowledge and skills.

 

Adaptive

Every child is unique. Count on me! adapts to your child’s strengths and weaknesses by offering exercises that adapts to these needs – no matter your child’s level of prior knowledge.

15 minutes a day

The math app offers a new episode from the exciting game adventure every day. Each episode includes 15 – 20 minutes of play and practice, making the most of the child’s attention span and optimising learning.

Educational & fun

A research-based learning method that combines maths practice with a fun and exciting game adventure for children between 6 and 9. Your child progresses through the adventure by doing math exercises adapted to its level of knowledge and skills.

Adaptive

Every child is unique. Count on me! adapts to your child’s strengths and weaknesses by offering exercises that adapts to these needs – no matter your child’s level of prior knowledge.

15 minutes a day

The math app offers a new episode from the exciting game adventure every day. Each episode includes 15 – 20 minutes of play and practice, making the most of the child’s attention span and optimising learning.

Enjoy the first version
of the game before it is
officially released

Count on me! will be officially launched in English and Swedish in the beginning of 2021 – but your child can access the magic world of Numberia already this autumn!

By backing our Kickstarter campaign your child will get a chance to experience the magical world of Numberia before everybody else does – and as a parent you’ll get the chance to affect the final product by giving us feedback on what is good and what can get even better. 

The adventure of Numberia

When the Magic Ruler disappears, a young Mathemagician is called to Numberia to clean up the chaos created by the angry Prince Claw and to return the Magic Ruler to its rightful place – before it’s too late.

 

What others say

“I really like the idea of combining math with a fun game experience. Victor has been using the beta version of the app for a while and he just loves it! He is absorbed by the adventure and he kind of forgets that he is practicing his math skills at the same time.”

Cecilia – Victor’s mother

“As a teacher, I know how important it is to master mathematics at a young age, and how important it is to keep repeating. Julia plays the beta version of Count on me! 15 minutes a day and I can really see how it builds her self-confidence in maths.

Anna – teacher and Julia’s grandmother

The science behind the app

Count on me! is an educational app with a scientifically proven effect. The math app is developed from the research of Martin Hassler Hallstedt, PhD, CEO and co-founder of Akribian. The aim of Hassler Hallstedt’s doctoral research was to investigate the effect of additional and adaptive math training on a tablet, with the ambition to develop better learning methods for children.

Meet our founders

Akribian was founded by Martin Hassler Hallstedt and Henrik Rosvall in Sweden in 2017. Martin is a CBT (cognitive behavioral therapy) psychologist who has been interested in the psychology of learning since his exchange studies in Germany in the 1990s. Henrik is a software developer and designer who knew how to create advanced computer programs before he could even ride a bike.



"We want to make learning fun! Especially learning that sometimes is considered boring as it needs repetition, repetion and even more repetition. In our game adventure the children learn how to master those basic and important skills in a fun way. We bring them to the magical land of Numberia where math is a super power."
Henrik Rosvall
CTO and founder
"We’re passionate about helping all children improve their math skills as we know that early math mastery significantly impacts children’s future school performance and thus health and well-being. We want all children to have the same opportunities to learn mathematics." 
Martin Hassler Hallstedt
CEO and founder