
The math learning tool that works in classrooms
Math is often seen as a chore—but what if learning it sparked curiosity instead? At Akribian, we turn math into an adventure through a fun, story-driven game that makes learning playful and engaging
How can I use a mathematics game in the classroom?
By using Count on me! in the classroom, you can turn learning maths from something that is too hard for some students, too easy for others, and boring for many, into an educational experience that adapts to each individual students progress while keeping it fun!

What age groups is Count on me! suitable for?
Count on me! is a math game developed for 5-9 year old children. This means that the game’s maths content is primarily in line with the KS1 standards.
Our research shows that the teaching method behind Count on me! is particularly impactful for students who struggle with maths, so it may also be suitable for older students who have difficulty with some earlier maths principles like pattern recognition, equalities, addition, subtraction, multiplication, and division.
Why teachers love Count on Me
Evidenced-Based Learning – Built on cognitive behavioral science and proven to improve math skills by 60%.
Adaptive Difficulty – Automatically adjusts to each student’s level to keep them engaged and challenged.
Gamified & Story-Driven – Kids stay motivated through adventure-based problem-solving.
Works in Any Classroom – Supports individual, group, or whole-class learning.
Want to use Count on me
in your classroom?
We already have pilot programs being trialled in several schools – would you like yours to be one of them? Are you a teacher who would like to try Count on me for free and see if it is right for your students?
Contact us here and we will send you a free redeem code