We turn children into math stars by combining

Science + game design

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We turn children into math stars by combining

Science
+ Game Design

Math education in an adventure game

Our educational math app Count on me! combines research-based learning methods with a fun and exciting adventure game to teach children the most important mathematics skills. The child progresses through the story by doing math exercises adapted to the child’s performance and level of knowledge. This makes the learning fun and effective.

Our vision

Our vision is to deliver the optimal digital learning tool for teaching basic math to children across the world. 

Why math

Research shows that acquiring basic math skills at a young age is crucial for the individual and society at large.

The science

The app is developed by researchers at Lund University in Sweden and has scientifically proven effect.

 

Math education in an adventure game

Our educational math app Count on me! combines research-based learning methods with a fun and exciting adventure game to teach children the most important mathematics skills. The child progresses through the story by doing math exercises adapted to the child’s performance and level of knowledge. This makes the learning fun and effective.

Our vision

Our vision is to deliver the optimal digital learning tool for teaching basic math to children across the world. 

Why math

Research shows that acquiring basic math skills at a young age is crucial for both the individual and society at large.

 

The science

The app is developed by researchers at Lund University in Sweden and it has a scientifically proven effect.

 

Brand promise

The app will help children master math which will significantly impact their future school performance.

 

15 minutes of playtime a day is all it takes

Martin Hassler Hallstedt’s research shows that the optimal length of a training session with his CBT-based math program is 15 – 20 minutes. A session of this length makes the most of the child’s attention span and optimises the learning.

In Hassler Hallstedt’s dissertation Closing the Gap he proves that children using his educational math app 15 minutes a day for 6 months improved their critical early math skills by 62 % compared to control and placebo groups.

15 minutes of playtime a day is all it takes

Martin Hassler Hallstedt’s research shows that the optimal length of a training session with his CBT-based math program is 15 – 20 minutes. A session of this length makes the most of the child’s attention span and optimises the learning.

In Hassler Hallstedt’s thesis Closing the Gap he proves that children using his educational math app 15 minutes a day for 6 months improved their critical early math skills by 62 % compared to control and placebo groups.

News

2D Artist

Open position: 2D Artist Would you like to illustrate our mathemagical adventure game for 7-9...

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