Open position: Level Designer Please join us in shaping the mathemagical world where children can...
Read moreWe turn children into math stars by combining
Science + game design
We turn children into math stars by combining
Science
+ Game Design
Math education in an adventure game
Our educational math app Count on me! combines research-based learning methods with a fun and exciting adventure game to teach children the most important mathematics skills. The child progresses through the story by doing math exercises adapted to the child’s performance and level of knowledge. This makes the learning fun and effective.
Our vision
Our vision is to deliver the optimal digital learning tool for teaching basic math to children across the world.
Why math
Research shows that acquiring basic math skills at a young age is crucial for the individual and society at large.
The science
The app is developed by researchers at Lund University in Sweden and has scientifically proven effect.
Math education in an adventure game
Our educational math app Count on me! combines research-based learning methods with a fun and exciting adventure game to teach children the most important mathematics skills. The child progresses through the story by doing math exercises adapted to the child’s performance and level of knowledge. This makes the learning fun and effective.
Our vision
Our vision is to deliver the optimal digital learning tool for teaching basic math to children across the world.
Why math
Research shows that acquiring basic math skills at a young age is crucial for both the individual and society at large.
The science
The app is developed by researchers at Lund University in Sweden and it has a scientifically proven effect.
Brand promise
The app will help children master math which will significantly impact their future school performance.
15 minutes of playtime a day is all it takes
Martin Hassler Hallstedt’s research shows that the optimal length of a training session with his CBT-based math program is 15 – 20 minutes. A session of this length makes the most of the child’s attention span and optimises the learning.
In Hassler Hallstedt’s dissertation Closing the Gap he proves that children using his educational math app 15 minutes a day for 6 months improved their critical early math skills by 62 % compared to control and placebo groups.
15 minutes of playtime a day is all it takes
Martin Hassler Hallstedt’s research shows that the optimal length of a training session with his CBT-based math program is 15 – 20 minutes. A session of this length makes the most of the child’s attention span and optimises the learning.
In Hassler Hallstedt’s thesis Closing the Gap he proves that children using his educational math app 15 minutes a day for 6 months improved their critical early math skills by 62 % compared to control and placebo groups.
News
Instructional Designer
Open position: Instructional Designer Would you like to join us in making math learning data-driven?...
Read moreBackend developer
Open position: Backend Developer Would you like to join us in making math learning data-driven?...
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