Turning children into Mathemagicians using science and game design
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A Science-backed learning adventure
Count on me! by Akribian is the epic maths adventure game that combines evidence-based learning and fun. Ideal for ages 5–9, the app allows every child to become the hero of their learning journey.
Count on me! invites children to step into the shoes of a young Mathemagician – the only one who can save Numberia from chaos. To power up the Magic Ruler and progress through the story, each player completes maths exercises adapted to their level of knowledge.
Parents accelerate their children’s learning and build confidence in their progress from validated data. Embrace your child’s inner gamer and become the favourite parent.
Martin Hassler Hallstedt’s research shows that the optimal length of a training session with his CBT-based maths program is 15 – 20 minutes. A session of this length makes the most of the child’s attention span and optimises the learning.